Metroid Other M

June 14, 2021 0 Comments

The most obvious of these is how the story in a rather silly way prevents you from using all the weapons you already have. Samus is in a deserted spaceship in the distant universe, but in contrast to the standard, this time she is not alone. He has the port with a group of soldiers, and his former superior. This guy gives you strict orders that you must have his clearance before you can use different weapons and tools, causing less pain.

For certain things, it’s completely natural and it’s okay to have authorization. For example, we don’t want people to jump in and fire nuclear weapons on the fragile spacecraft, as then the consequences can be fatal, reasonable (and no less costly). It’s a bit more difficult to understand why you should have the confidence to be able to make use of some of its properties to suit you. Why can’t it just adopt the function that allows it to withstand more damage, in addition to developing heat resistance? And why can’t he use a hook that allows him to jump great distances? It won’t just hurt someone. There are big, philosophical questions that embarrass the meaning of life, and it’s for you all the time. A bad fork of her losing all her weapons would have been better than putting on a hot suit only after we’ve gotten sweaty and wet. through a lava park.

Friendship

Although certain things make the story more annoying than the current range, it’s still a good story, they serve us well. What actually happens is not quite good to go on, and many movies attest a bit about a developer not used to dealing with this issue. It brings with it a good humor, and has a stronger “Alien” feel where we raced through the halls to find out what’s up, rather than a dramatic epic about good versus evil.

So the story works fine. Meanwhile, Samus has a capable actor who manages to make you believe that it is Samus who tells a story, rather than a bad actor who reads from a piece of paper. The best story is that we actually have a much better idea of ​​who this woman in the robot suit really is. We approach her, and I have nothing against it.

History plays a central role in Metroid: Other M, but of course it is your own efforts that create the orchestral space. This is a completely different beast from the Metroid Prime games, and it’s a good thing. Although the Metroid Prime series has been rightfully highly praised, it’s sometimes okay with something new and different, and Metroid: Other M launches us into the Metroid universe in a much more intense and immediate way than ever before.

Metroid: Other M combines genres and styles to serve a number of different experiences between us. The drama goes from an intense and extremely satisfying action game to an atmospheric adventure game where you explore your surroundings in search of a slot that can take you further.

Samus on the road to war

Most of the game happens in the third, where we can see Samus running through the different and varied areas. The camera is completely locked and, for the most part, level, designed in such a way that even if Samus rotates, you won’t have to do anything yourself. You can only stay ahead of the arrow, and Samus will take care of the rest. This may seem a bit too simple, but first you have to understand that this is not a game that often deals with direct navigation, but rather with quickly going from one place to another and being a fireworks battle.

When you meet an enemy for the first time, you have more options within the very simple controls. You can choose to fire with Samus’s weapons, or you can hold the button to charge a powerful attack. This game has a very effective autofocus, something that provides that you practically never have to focus on an enemy. All you need to do is find the monster and shoot any way you want. As you progress through the game, you will unlock better versions of your weapon, which can allow you to do many enemies at once, depending on how you play.

The result is an extremely effective combat system that makes fighting a pleasure. You really have the feeling of being a super soldier, where you quickly and easily crush all opponents. This does not mean that the game is too easy. The resistance can sometimes be great and this requires, among other things, jumping off the Scots or attacking. The hours after the right moment will slowly pass a second or two, and the weapon will load. You can kill whatever you want, but it requires you to really want to keep your eyes on the screen, have a steely grip on all the visual and sonic characters, and react in just seconds.

What really sets the finishing touch on one is a long line of some of the best boss battles on this side of God of War. Of course, it is not possible to compare them to the Bestial process, but they offer a fantastic challenge that gives you a wonderful feeling of having achieved something when you finally reach the goal.

Rust on machinery

As with many other potential gemstones, not everything shines as brightly as gold in Metroid: Other M. One thing that rubs on strongly is that there is a quirky control system. You’re only using the Wii nickname, with no expansion opportunities. For the most part holding it horizontally, and while for the most part it works quite well, one quickly notices that an analog stick has been lost. Especially in situations where one has to traverse some sekvensar platform, or in the few areas where one has to turn and navigate the aisles, it becomes awkward and cumbersome. Accuracy is not good enough for this type of game and it gets frustrating.

It is all made worse by the fact that you often do it in the first person, something you do by pointing to the screen with the Wii nickname. The first angle is that you will explore around you or shoot things. If you fire a rocket, this can only be done, for example, in the first person, and against most of the heads are completely necessary missiles. The fact that you have to constantly switch between holding the Wii mote horizontally or vertically is really silly. I could understand if this was done to make the control lane as easy as possible to invite new players in, but if that’s the goal, both Nintendo and Team Ninja complete both the challenge and the difficulty.

In short, I don’t see any good reason why one shouldn’t use a Nunchuck in this game, and the control, as it has more, could easily lead to additional and very unnecessary frustration. This is all very disappointing, as the use of the first angle is directly exemplary and is an extremely important part of both exploration and boss battles.

The worst thing about the game is still how ridiculously easy to set up completely stuck. Very often the path is even more hidden, and the game is designed in such a way that things easily go to the second element. It’s as if the developers were hiding an item as best they could on purpose just for you to jump around in constant search for the answer. The result is a lot of jumping around as you scrutinize each area with a magnifying glass until you get so tired that you take Google to help you (something that can quickly show that you are not the only one seeing you blind to things).

The most provocative thing about the whole thing is that in reality the answer is to wave the white eye all the time, it has only been hidden in ways that are going up. Or have you just not been smart enough to realize that you will run back to a previous area without the middle map making a single attempt to inform you about it?

Beautiful presentation

It’s a bit strange to call a Wii game wonderfully when compared to machines that perform much better, but Metroid: Other M is just that. It’s a game that squeezes helpers out of the machine to breaking point, but it’s not just the reason this game is pretty. It is obvious that the overall design philosophy has been very good all the way, and everything from the different areas of the many enemies is excellently crafted.

Although many of the enemies look exclusively weird and strange, there is also a meaning. This is a Metroid game, and when should it be a little weird. We get the monster that took us back in time to an era where Super Nintendo and the 80s inspired design was great. Sometimes it’s like playing a 3D version of Super Metroid, and I can’t see that it’s possible to appeal against it. It’s pretty much respect for the source material when you look at what Team Ninja has done. Every sound is well placed and there is nothing here that sounds like our world. All the memories of something that we know, but also a little distant. Along with atmospheric music tracks that know when to keep their mouths shut and when to take charge, there is very little to point out in the presentation.

Conclution

It’s strange how the same game can make you go through opposite feelings. One moment it is Metroid: Other M as a gift from the gods, while shortly afterwards there is a long yawn in which you get irritated more easily by walking from one side to another looking for the exit. There is a lot to come and go in this game, and Team Ninja has at times hidden important items so well that one can be directly provoked that they have gone through quality control.

It’s totally fine for one to look around a bit, but it gets a bit silly when you find a button hidden behind something that is almost impossible for any living creature to reach.

Fortunately for Metroid Samus Aran has what it takes in the fight against rhombeista. Whether in a single settlement with a small herd of enemies that can range from weak to strong, or pompous fights against swirling wild giant beasts, there are few things that are as fun as donning the bright shirt of an all important and tough lady. the times. The entire game had maintained the same quality as the intense fighting that Metroid: Other M could quickly become a classic.

Leave a Reply

Your email address will not be published. Required fields are marked *